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Старый 08.09.2011, 04:30   #1
Хал. Ник.
Art-master(2D)
D3.net.ua ART team
 
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Регистрация: 06.10.2008
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Восклицание Эффекты рун[Runestone effects]

Fire Bomb

Crimson Rune Heat Wave
In addition to the base explosion, create a larger blast that deals an additional [{Script Formula 21}] - [{Script Formula 21}+ {Script Formula 22}] Fire damage to all enemies within {Script Formula 5} yards.

Indigo Rune - Skip Bomb
Allows the skull to bounce up to {Script Formula 7} times. The first hit deals {Script Formula 0} - [{Script Formula 0} + {Script Formula 1}] Fire damage and each bounce reduces the damage by {Script Formula 9}%.

Obsidian Rune - Fire Pit
Leaves behind a pool of fire that deals {Script Formula 10} Fire damage per second for {Script Formula 12} seconds

Golden Rune - Towering Inferno
Create a column of flame that spews fire at the closest enemy for {Script Formula 13} - [{Script Formula 13} + {Script Formula 24}] Fire damage. The column lasts {Script Formula 14} seconds.

Alabaster Rune Flash Fire
Rather than exploding for area damage, each Firebomb can bounce up to {Script Formula 15} additional targets. Damage is reduced by {Script Formula 16}% per bounce.

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Horrify

Crimson Rune NYI - Fear Tactics
Horrify grants you [{Script Formula 5} * 100]% armor for {Script Formula 12} seconds.

Indigo Rune - Face of Death
Increases the radius of the effect to {Script Formula 2} yards.

Obsidian Rune - Phobia
Increases the duration of the fear to [{Script Formula 3}] seconds.

Golden Rune - Ruthless Terror
Gain {Script Formula 8} Mana for every feared enemy.

Alabaster Rune - Stalker
Gain {Script Formula 9}% increased run speed for {Script Formula 10} seconds after cast.

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Zombie Dog

Crimson Rune - Burning Dogs
Light your dogs on fire allowing them to burn nearby enemies for [{Script Formula 1}/{Script Formula 10}] Fire damage per second.

Indigo Rune - Life Link
[{Script Formula 9}*100]% of damage taken is absorbed by your zombie dogs.

Obsidian Rune - Rabid Dogs
Your summoned zombie dogs gain an infectious bite that deals {Script Formula 5} Poison damage over {Script Formula 4} seconds.

Golden Rune - Final Gift
Upon death, your zombie dogs have a [{Script Formula 7}*100]% chance of leaving behind a health globe.
Alabaster Rune - Leeching Beasts
Your zombie dogs gain [{Script Formula 8}*100]% of damage dealt as Life, half of which heals you

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Poison Dart

Alabaster Rune - Snake to the Face
Every shot has a [{Script Formula 11}*100]% chance to be a snake that clamps on to the target and stuns it for {Script Formula 8} seconds.

Golden Rune - Spined Dart
Gain {Script Formula 10} Mana every time a dart hits a target.

Obsidian Rune - Numbing Dart
Targets hit by a dart have their movement slowed by [{Script Formula 5} * 100]% for [{Script Formula 6}|1|] seconds.
Indigo Rune - Splinters
Shoot {Script Formula 4} darts.

Crimson Rune - Flaming Dart
Ignite the dart, allowing it to deal a full {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Fire damage at once.

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Big Bad Voodoo

Crimson Rune - Slam Dance
Also increases the damage of all allies in the area by [{Script Formula 3}*100]%.

Indigo Rune - Jungle Drums
Increases the duration of the ritual to {Script Formula 0} seconds.

Obsidian Rune - Ghost Trance
Also heals all allies in the area for [{Script Formula 4}*100|1|]% of their maximum Life per second.

Golden Rune - Rain Dance
Recover {Script Formula 5} Mana per second while in the ritual area.

Alabaster Rune - Boogie Man
Enemies who die in the ritual area have a [{Script Formula 6}*100]% chance to resurrect as a zombie dog.

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Fetish Army

Crimson Rune - Fetish Ambush
Each Fetish deals {Script Formula 5} - [{Script Formula 5} + {Script Formula 6}] physical damage to any enemy near it as they appear.

Indigo Rune - Legion of Daggers
Adds {Script Formula 9} dagger-wielders to the army and increases their physical damage to {Script Formula 22} - [{Script Formula 22} + {Script Formula 23}].

Obsidian Rune - Tiki Torchers
Adds {Script Formula 10} Fetish casters to the army. The casters breathe fire that deals {Script Formula 11} - [{Script Formula 11} + {Script Formula 12}] Fire damage in a cone in front of them.

Golden Rune - Devoted Following
Decreases the cooldown to {Script Formula 18} seconds.

Alabaster Rune - Head Hunters
Adds {Script Formula 13} Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing {Script Formula 14} - [{Script Formula 14} + {Script Formula 15}] Poison damage.

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Spirit Walk

Crimson Rune - Severance
Enemies you walk through in spirit form take
{Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] physical

damage per second.
Indigo Rune - Jaunt
Increases the duration of Spirit Walk to [{Script Formula 0}|1|] seconds.

Obsidian Rune - Umbral Shock
When Spirit Walk ends, your physical form bursts for {Script Formula 6} - [{Script Formula 6}+{Script Formula 7}] Fire damage to all enemieswithin {Script Formula 8} yards.

Golden Rune - Honored Guest
Gain {Script Formula 9}% of your maximum Mana every second while Spirit Walk is active.

Alabaster Rune - NYI - Healing Journey
Gain [{Script Formula 10}*100]% of your maximum health every second while Spirit Walk is active.

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Sacrifice

Crimson Rune - Provoke the Pack
Increase all damage done by [{Script Formula 4} * 100]% for every sacrificed dog for {Script Formula 5} seconds.

Indigo Rune - For the Master
Gain {Script Formula 6} Life for each sacrificed dog.

Obsidian Rune - Black Blood
Black inky goo shoots out and slows all affected enemies for {Script Formula 7} seconds.

Golden Rune - Pride
Recover {Script Formula 9} Mana for each sacrificed dog.

Alabaster Rune - Next of Kin
Each sacrificed dog has a [{Script Formula 10} * 100]% chance to resurrect as a new zombie dog.

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Zombie Charger

Crimson Rune - Zombie Bears
A stampede of Zombie Bears deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage to enemies in the area.

Indigo Rune - Wave of Zombies
Summon {Script Formula 3} zombie chargers that deal {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] damage each.

Obsidian Rune - Leperous Zombie
The charger leaves behind a poisonous cloud that deals [{Script Formula 6}] Poison damage per second to enemies caught in it.

Golden Rune - Undeath
If the charger kills a target, at the end of it's path it will reappear as a new charger that deals {Script Formula 31} - {Script Formula 32} Poison damage. This effect can repeat up to {Script Formula 24} times.

Alabaster Rune - Explosive Beast
Summon an explosive zombie dog that deals {Script Formula 4} - [{Script Formula 4} + {Script Formula 5}] Fire damage to all enemies within {Script Formula 11} yards.

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Grasp of the Dead

Crimson Rune - Groping Eels
Increases the damage done to {Script Formula 0} physical damage per second.

Indigo Rune - Rain of Corpses
Corpses fall from the sky dealing {Script Formula 10} - [{Script Formula 10}+{Script Formula 11}] physical damage to nearby enemies.

Obsidian Rune - Unbreakable Grasp
Increase the slow amount to [({Script Formula 19})*100]%.

Golden Rune - Desperate Grasp
Reduces the cooldown to [{Script Formula 5}|1|] seconds.

Alabaster Rune - Death is Life
Killed targets have a [{Script Formula 21}*100]% chance to produce a health globe.

_________________

Firebats

Crimson Rune - Dire Bats
Summon fewer but larger bats that travel up to
{Script Formula 10} yards and hit for {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Fire damage.

Indigo Rune - Hungry Bats
Rapidly summon bats to seek out nearby targets for {Script Formula 18} - [{Script Formula 18}+{Script Formula 20}] Fire damage.

Obsidian Rune - Plague Bats
Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of [{Script Formula 12}*{Script Formula 22}] Poison damage per second.

Golden Rune - Vampire Bats
[{Script Formula 14} * 100]% of damage done by the bats is gained as Life.

Alabaster Rune - Cloud of Bats
Call forth a swirl of bats to damage nearby enemies for {Script Formula 1} - [{Script Formula 1}+{Script Formula 2}] Fire damage per second.

_________________

Locust Swarm

Crimson Rune - Searing Locusts
Ignite the locusts with fire causing them to deal {Script Formula 0} Fire damage per second.

Indigo Rune - Pestilence
When the swarm jumps there is a [{Script Formula 16} * 100]% chance to jump to two targets instead of one.

Obsidian Rune - Cloud of Insects
Increase the duration of the swarm to {Script Formula 1} seconds.

Golden Rune - Devouring Swarm
Convert [{Script Formula 10} * 100]% of the damage done as Mana for the Witch Doctor.

Alabaster Rune - Diseased Swarm
Targets killed by the Locust Swarm leave behind a disease cloud that deals [{Script Formula 12}] Poison damage per second to enemies in the cloud. The cloud lasts {Script Formula 11} seconds.

_________________

Soul Harvest

Crimson Rune - Siphon
Gain {Script Formula 9} Life for every affected enemy.

Indigo Rune - Soul to Waste
Increases duration of the effect to {Script Formula 7} seconds.

Obsidian Rune - Languish
Reduces the movement speed of enemies by [{Script Formula 10} * 100]% for {Script Formula 11} seconds.

Golden Rune - Swallow Your Soul
Gain {Script Formula 4} Mana for every affected enemy.

Alabaster Rune - Vengeful Spirit
Affected enemies also take {Script Formula 1} - [{Script Formula 0}+{Script Formula 1}] physical damage.

_________________

Plague of Toads

Crimson Rune - Explosive Toads
Mutate to red bullfrogs that explode for {Script Formula 17} - [{Script Formula 17} + {Script Formula 18}] Fire damage.

Indigo Rune - Rain of Toads
Hail a Rain Toads down from the sky that deal {Script Formula 8} Poison damage per second to enemies in the area for [{Script Formula 10}|1|] seconds.

Obsidian Rune - Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to {Script Formula 23} seconds, digesting for [{Script formula 22}] physical damage per second. This rune adds a {Script Formula 23} second cooldown to the skill.

Golden Rune - Toad Affinity
Reduces Mana cost to {Script Formula 2} Mana.

Alabaster Rune - Addling Toads
Mutate to yellow frogs that deal {Script Formula 15} - [{Script Formula 15} + {Script Formula 16}] Poison damage and confuse affected enemies for {Script Formula 13} seconds.

_________________

Corpse Spider

Crimson Rune - Blazing Spiders
Summon fire spiders that deal {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] Fire damage.

Indigo Rune - Spider Queen
Summon a mother spider that births spiderlings dealing [{Script Formula 14}] - [{Script Formula 14} + {Script Formula 15}] Poison damage per second to enemies in the area. Lasts {Script Formula 10} seconds. You may only have one mother spider summoned at a time.

Obsidian Rune - Leaping Spiders
Summon jumping spiders that leap up to {Script Formula 21} yards to reach their target and attack for {Script Formula 16} - [{Script Formula 16} + {Script Formula 17}] physical damage.

Golden Rune - Widowmakers
Summon widowmaker spiders that leech [{Script Formula 12} * 100]% of the damage they deal as Mana for you.

Alabaster Rune - Medusa Spiders
Summon paralyzing spiders that have a [{Script Formula 11}*100]% chance to slow enemies movement by [{Script Formula 4}*100]% with every attack.

_________________

Haunt

Crimson Rune - Consuming Spirit
The spirit returns [{Script Formula 2} * 100]% of damage done as Life for the Witch Doctor.

Indigo Rune - Lingering Spirit
If there are no targets left the spirit will linger for up to {Script Formula 4} seconds looking for new targets.

Obsidian Rune - Grasping Spirit
Slows the movement of haunted targets by [{Script Formula 5}*100]%.

Golden Rune - Draining Spirit
The spirit returns [{Script Formula 3} * 100]% of damage done as Mana for the Witch Doctor.

Alabaster Rune - Resentful Spirit
Modifies the spirit to do [{Script Formula 0}*{Script Formula 1}] Arcane damage over [{Script Formula 1}|1|] seconds.

_________________

Hex

Crimson Rune - Painful Transformation
Hexed targets bleed for {Script Formula 3} damage per second while hexed.

Indigo Rune - Angry Chicken
You turn into an Angry Chicken for up to {Script Formula 5} seconds that can explode for {Script Formula 13} - [{Script Formula 13} + {Script Formula 14}] damage to all enemies within {Script Formula 9} yards.

Obsidian Rune - Unstable Form
Hexed targets explode when killed dealing {Script Formula 11} - [{Script Formula 11} + {Script Formula 17}] Poison damage to all enemies within {Script Formula 10} yards.

Golden Rune - Hedge Magic
The Fetish Shaman will periodically heal friendly targets for {Script Formula 15} Life.

Alabaster Rune - Jinx
Increases the damage taken by hexed targets to [{Script Formula 2} * 100]%.

_________________

Mass Confusion

Crimson Rune - Paranoia
All enemies in the area take [{Script Formula 3}*100]% additional damage.

Indigo Rune - Mass Hysteria
Up to {Script Formula 4} monsters who aren't confused will be stunned for [{Script Formula 6}|1|] seconds when the spell is first cast.

Obsidian Rune - Mass Hallucination
Amid the confusion a giant spirit rampages through enemies dealing [{Script Formula 11} / {Script Formula 9}] - [({Script Formula 11} + {Script Formula 12}) / {Script Formula 9}] physical damage per second to enemies it passes through.

Golden Rune - Unstable Reality
Cooldown reduced to {Cooldown Time} seconds.

Alabaster Rune - Devolution
Targets killed while confused have a {Script Formula 18}% chance of spawning a zombie dog.

_________________

Gargantuan

Crimson Rune - Restless Giant
When the Gargantuan encounters an Elite enemy or is faced with {Script Formula 15} enemies nearby it enrages for {Script Formula 9} seconds gaining: {icon:bullet} [{Script Formula 6}*100]% movement speed{icon:bullet} [{Script Formula 14}*100]% attack speed {icon:bullet} [{Script Formula 13}*100]% physical damage. This effect cannot occur more than once every {Script Formula 31} seconds. Elite enemies include Champions, Rares, Bosses and other players.

Indigo Rune - Humongoid
Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for [{Script Formula 2}*100]% physical damage.

Obsidian Rune - Big Stinker
The Gargantuan is surrounded in a poison cloud, dealing {Script Formula 5} Poison damage per second to nearby enemies.

Golden Rune - Wrathful Protector
The Gargantuan only lasts {Script Formula 19} seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing {Script Formula 22} - [{Script Formula 22}+{Script Formula 23}] additional Fire damage and knocking enemies back with every hit.

Alabaster Rune - Bruiser
Gargantuan periodically slams enemies, dealing {Script Formula 21} - [{Script Formula 21}+{Script Formula 26}] physical damage and stunning them for {Script Formula 3} seconds.

_________________

Acid Cloud

Crimson Rune - Corpse Bomb
A corpse emerges from the ground and explodes for {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage to enemies in the area.

Indigo Rune - Acid Rain
The initial splash is increased to {Script Formula 1} yards and deals {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage.

Obsidian Rune - Lob Blob Bomb
The acid on the ground forms into a slime that irradiates nearby enemies for {Script Formula 8} Poison damage per second. The slime will survive for {Script Formula 20} seconds before dissipating.

Golden Rune - Slow Burn
Increases the duration of the acid pools to {Script Formula 5} seconds.

Alabaster Rune - Kiss of Death
Spit a cloud of acid that inflict {Script Formula 2} - [{Script Formula 2} + {Script Formula 3}] Poison damage followed by {Script Formula 8} Poison damage per second to enemies who remain in the area.

_________________

Wall of Zombies

Crimson Rune - Creepers
Up to [{Script Formula 0}/{Script Formula 10}] zombies will emerge entirely from the ground and attack nearby enemies for {Script Formula 11} - [{Script Formula 11}+{Script Formula 12}] physical damage per swing.

Indigo Rune - Barricade
Doubles the width of the wall. The line of zombies will attack for {Script Formula 2} - [{Script Formula 2}+{Script Formula 9}] physical damage per second.

Obsidian Rune - Dead Rush
Zombies run out in all directions dealing {Script Formula 4} - [{Script Formula 4}+{Script Formula 16}] physical damage to nearby enemies.

Golden Rune - Unrelenting Grip
Zombies will slow the movement of enemies by [{Script Formula 17}*100]% for {Script Formula 18} seconds.

Alabaster Rune - Pile On
A tower of zombies falls over dealing {Script Formula 3} - [{Script Formula 3}+{Script Formula 19}] physical damage to any enemies in the way.

_________________

Spirit Barrage

Crimson Rune - Phlebotomize
Spirits return [{Script Formula 4}*100]% of damage dealt as Life.

Indigo Rune - Well of Souls
Every cast launches an additional [{Script Formula 6} / {Script Formula 7}] spirit bolts at nearby enemies other than the targeted enemy that deal {Script Formula 8} - [{Script Formula 8}+{Script Formula 9}] physical damage each.

Obsidian Rune - Phantasm
Summons a Spectre for {Script Formula 11} seconds that deals {Script Formula 14} - [{Script Formula 14}+{Script Formula 16}] physical damage per second to all enemies within {Script Formula 13} yards.

Golden Rune - The Spirit is Willing
Spirits return [{Script Formula 5}*100]% of damage dealt as Mana.

Alabaster Rune - Manitou
Summons a Spectre for {Script Formula 17} seconds that hovers over you conjuring spirit bolts at nearby enemies for {Script Formula 20} - [{Script Formula 20}+{Script Formula 22}] physical damage.
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